The combat sequences can feel a bit short, perhaps thirty seconds per nightly siege. Aside from those, however, it already seems to be in good standing. As it's still in early access, you can expect the occasional bugged-out mini quest. Much like the twisted vegetation growing in his yard, Voltaire: The Vegan Vampire really grew on me. There's nothing quite like floating amid the chaos at night when the enemies attack and you barely have to lift a finger, since your Vinemaws and Broodvines are busy pelting them with dark magic, fire balls, and even caustic slime. Once you start to build up a formidable skill tree (which can be reshuffled if you die in battle), the combat mechanisms are as simple as they are satisfying. The biomes are not only visually easy on the eye, but feel good to play in. The Hunting Grounds are plagued by locusts that eat away at your plants day by day, meaning you might have to re-grow some of your defensive crops as they fight back against nature. The damp rainforest biome type of Green Grove will keep your plants well watered, but you'll need to watch out for paralyzing thunderbolts that can shock you where you stand. These will factor into how your crops grow and thrive. Although your humble beginnings take you to the Monastery Graveyard at first, you'll be guided by your two-headed uncles Frank and Stein to eight unique biomes with their own environmental features.
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